They're interesting and situational, and using them at the right moment is certainly key.Īnki Drive is a fantastically creative and innovative plaything that has to be seen in the flesh to be appreciated. Upgrades include speed and weapon power boosts, as well as abilities such as being able to drive backwards around the track or pull other cars towards you using an "electro magnet". The AI opponents are even tougher on Hard difficulty, but it's fair to say that racing fans will find a lot of replay value in trying to beat a field of three Hard AI cars. Even on Normal difficulty, the orange car (known as Hadion) was nigh-on impossible to catch and hit as it employed various tactics to ensure it was always a step ahead of us. While human opponents, especially new players, are fairly easy to dispatch, the AI-controlled cars are brutal. They only last for around 20 to 25 minutes on one charge, and take eight minutes to fully charge, which means there will be many lengthy breaks in your play time because the battery packs aren't easily removable. Each one is apparently weighted slightly differently to give them slightly different handling characteristics, although we couldn't feel the difference. The cars are brightly coloured and despite being made of plastic, feel reasonably well-built. There were occasions where a car would find itself going backwards or taking a shortcut, but within a few seconds it would recognise its error and return to the correct racing line. It's impressive that with four cars on track, they didn't get lost or fall off too often. These moments of destruction aren't exactly spectacular, but they are signposted by the victim's iPhone screen turning red and an appropriately destructive-sounding audio cue. If you land enough shots on the car in front of you - which will be slowing down, speeding up and moving from side to side in order to avoid your aggression - that car will become briefly disabled, stopping on track for a few seconds before carrying on. If your car's optical sensor can see the rear of a car in front, the shot will be a hit. Whether a shot fired from your car's weapon hits or not is based on line-of-sight. Initially, it's a bewildering task, especially once you've taken into account your weapons and abilities, but it didn't take us long to feel like seasoned professionals at balancing the energy required to use the weapons while positioning the car correctly to take a shot. Instead, you use the iOS app to control both the speed and the line which you machine takes by using an onscreen slider and by tilting your phone left and right. Each car knows where it is on the track thanks to sensors mounted to its underside. ![]() The cars make their way around the track at pretty high speed but you don't have to worry about keeping them from flying off the road.
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